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Svensson, Torbjörn, AdjunktORCID iD iconorcid.org/0000-0002-5991-5972
Biografi [eng]

Torbjörn Svensson is a PhD candidate at the School of informatics, University of Skövde, Sweden, and a member of the research group MTEC, Media, Technology and Culture. He is currently doing his PhD studies in a research project called Level Up, focusing on the use of gamification and game technology that aims to find ways to increase young citizens (18-25) reading and sharing of local news. The project started spring 2016 and is running until fall 2019.

Torbjörn holds an MA in film studies from Lund university, Sweden, 2006.

Torbjörn was before his PhD studies working within the subject of Media Arts, Aesthetics and Narration connected to the computer game development programs at the School of Informatics, University of Skövde. He was until the end of 2015 program coordinator for the bachelor program Computer game development: Game Writing together with Marcus Toftedahl, Univ. of Skövde.

Publikationer (5 of 5) Visa alla publikationer
Svensson, T. (2019). Using VR to Simulate Interactable AR Storytelling. In: Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young (Ed.), Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings. Paper presented at 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019 (pp. 328-332). Cham: Springer
Öppna denna publikation i ny flik eller fönster >>Using VR to Simulate Interactable AR Storytelling
2019 (Engelska)Ingår i: Interactive Storytelling: 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings / [ed] Rogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young, Cham: Springer, 2019, s. 328-332Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper describes a system that simulates location based AR storytelling in a VR environment and explores how VR simulation might be used as a prototyping and user-testing tool. The system is currently developed and used for testing possible future versions of local news distribution with AR devices- However it can be used as a more general tool for testing what, where and how to augment reality in other contexts. 

Ort, förlag, år, upplaga, sidor
Cham: Springer, 2019
Serie
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 11869
Nyckelord
Production pipeline, Prototyping AR content, User testing, VR simulation of AR storytelling, Artificial intelligence, Computer science, Computers, General tools, Location based, News distributions, Possible futures, Production pipelines, VR simulation, Human computer interaction
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Mediateknik
Forskningsämne
Media, Technology and Culture (MTEC)
Identifikatorer
urn:nbn:se:his:diva-18168 (URN)10.1007/978-3-030-33894-7_33 (DOI)2-s2.0-85077697293 (Scopus ID)978-3-030-33893-0 (ISBN)978-3-030-33894-7 (ISBN)
Konferens
12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019
Anmärkning

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11869)

Tillgänglig från: 2020-01-24 Skapad: 2020-01-24 Senast uppdaterad: 2020-02-05Bibliografiskt granskad
Svensson, T. (2018). Exploring Engagement: From Games to News: Developing Models of Interaction and Play for Youth with Local News.
Öppna denna publikation i ny flik eller fönster >>Exploring Engagement: From Games to News: Developing Models of Interaction and Play for Youth with Local News
2018 (Engelska)Rapport (Övrigt vetenskapligt)
Abstract [en]

This thesis proposal provides the background and theoretical building blocks for the Level Up project, a study to engage youth in local news by designing game-based interactions to encourage their interests. Within the historical and cultural context of traditional and digital news development, gamification and models for interaction and play are examined and critiqued. Self Determination Theory is proposed as the foundational theory for engaging users in news by increasing their intrinsic motivations and encouraging their interaction and play with content. This is in contrast to traditional models for gamification of digital media content (based, for example, on points, scoring, and leaderboards). Self Determination Theory provides models to explore modes of interactions with news content that can increase user satisfaction, including their feelings of competence autonomy, and relatedness. The thesis proposal also outlines three prototypes/experimentation platforms that will be used to investigate and empirically test the SDT theoretical model. Overall the research provides a foundation for the development of a novel kind of local digital news-service that uses game-based interactions in mutually beneficial ways for both readers and news providers.

Förlag
s. 88
Nyckelord
thesis proposal, gamification, local news, self determination theory
Nationell ämneskategori
Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning
Forskningsämne
Media, Technology and Culture (MTEC)
Identifikatorer
urn:nbn:se:his:diva-16282 (URN)
Projekt
Level Up
Anmärkning

Thesis proposal, PhD programme, University of Skövde

Tillgänglig från: 2018-10-08 Skapad: 2018-10-08 Senast uppdaterad: 2018-10-12Bibliografiskt granskad
Svensson, T., Holloway-Attaway, L. & Etienne, B. (2018). Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service. In: Rebecca Rouse, Hartmut Koenitz, Mads Haahr (Ed.), Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings. Paper presented at 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018 (pp. 352-355). Cham: Springer
Öppna denna publikation i ny flik eller fönster >>Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service
2018 (Engelska)Ingår i: Interactive Storytelling: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings / [ed] Rebecca Rouse, Hartmut Koenitz, Mads Haahr, Cham: Springer, 2018, s. 352-355Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper describes a demo of a Virtual Reality simulation of an AQ1 interactable news service for Augmented Reality. The aim of the prototype is to implement it for user testing of new forms of news-interaction, leaving the small screen of mobile applications and entering into a ‘virtual’ world instead. This system can potentially be used for subjects other than news interactions and would be suitable as a test-platform for other kinds of AR-based digital story- telling. An advantage for a VR simulation is that current AR technology in the form of AR headsets/glasses are still in technical infancy, and therefore they are quite limited, both when it comes to field of view and for handling dynamic outdoor environments.

Ort, förlag, år, upplaga, sidor
Cham: Springer, 2018
Serie
Lecture Notes in Computer Science, ISSN 0302-9743, E-ISSN 1611-3349 ; 11318
Nyckelord
Virtual Reality, simulation, Augmented Reality, news, interaction
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Mediateknik
Forskningsämne
Media, Technology and Culture (MTEC)
Identifikatorer
urn:nbn:se:his:diva-16516 (URN)10.1007/978-3-030-04028-4_40 (DOI)2-s2.0-85058344094 (Scopus ID)978-3-030-04027-7 (ISBN)978-3-030-04028-4 (ISBN)
Konferens
11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018
Projekt
Part of Level Up Reserach project/ PhD candidacy
Anmärkning

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11318)

Tillgänglig från: 2018-12-19 Skapad: 2018-12-19 Senast uppdaterad: 2019-02-08Bibliografiskt granskad
Svensson, T. (2017). User and Player Engagement in Local News and/as Interactive Narratives. In: Nuno Nunes, Ian Oakley, Valentina Nisi (Ed.), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. Paper presented at 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017 (pp. 384-387). Springer
Öppna denna publikation i ny flik eller fönster >>User and Player Engagement in Local News and/as Interactive Narratives
2017 (Engelska)Ingår i: Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings / [ed] Nuno Nunes, Ian Oakley, Valentina Nisi, Springer, 2017, s. 384-387Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper presents a new approach to the understanding of gamification within the context of local news, foregrounding the varied ways that games and interactable narratives engage player/readers through increased interactability, relationship-building and dynamic storytelling. The research extends a model of Self Determination Theory and applies it to game play as a way to develop news content and build relationships among readers/players. This approach provides a foundation for the development of a new kind of local digital news-service where readers are given more possibilities to interact with the non-fiction narratives of news stories, allowing them to transform and grow over time and to build more personalized connections to news content.

Ort, förlag, år, upplaga, sidor
Springer, 2017
Serie
Information Systems and Applications, incl. Internet/Web, and HCI (Lecture Notes in Computer Science), ISSN 0302-9743, E-ISSN 1611-3349 ; 10690
Nyckelord
gamification, engagement, news reading, news sharing, news interactions
Nationell ämneskategori
Människa-datorinteraktion (interaktionsdesign) Medieteknik
Forskningsämne
Media, Technology and Culture (MTEC)
Identifikatorer
urn:nbn:se:his:diva-14796 (URN)10.1007/978-3-319-71027-3_49 (DOI)000440600800049 ()2-s2.0-85035146874 (Scopus ID)978-3-319-71026-6 (ISBN)978-3-319-71027-3 (ISBN)
Konferens
10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017
Projekt
Part of Level Up Reserach project/ PhD candidacy
Tillgänglig från: 2018-03-07 Skapad: 2018-03-07 Senast uppdaterad: 2018-09-11Bibliografiskt granskad
Alvarez Díaz, M. G., Toftedahl, M. & Svensson, T. (2014). The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. In: Karen Blackmore, Keith Nesbitt, Shamus P. Smith (Ed.), IE2014 Proceedings of the 2014 Conference on Interactive Entertainment: . Paper presented at 2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014 (pp. 1-10). ACM Digital Library
Öppna denna publikation i ny flik eller fönster >>The Mystery of Elin: Incorporating a City Cultural Program on History and Heritage into a Pervasive Game
2014 (Engelska)Ingår i: IE2014 Proceedings of the 2014 Conference on Interactive Entertainment / [ed] Karen Blackmore, Keith Nesbitt, Shamus P. Smith, ACM Digital Library, 2014, s. 1-10Konferensbidrag, Publicerat paper (Refereegranskat)
Abstract [en]

This paper reports on the use of mobile terminals in historical spaces to play an adventure game, using a location-based platform to awaken the fantasy and curiosity of children about cultural heritage; the design of a mystery game as the medium to convey content along with features shared by pervasive games, such as mobile exploration, team work, and the combination of virtual and real worlds. It includes the process of adapting history to storytelling and the results of using a method to evaluate the experience.

Ort, förlag, år, upplaga, sidor
ACM Digital Library, 2014
Nyckelord
alternate reality games and cultural heritage, design experimentation, game technology, games, gamification, human factors, languages, location-based games, mobile games, performance, pervasive gaming theory, tourism, transmediation, user interfaces
Nationell ämneskategori
Historia
Forskningsämne
Teknik; Media, Technology and Culture (MTEC)
Identifikatorer
urn:nbn:se:his:diva-10364 (URN)10.1145/2677758.2677768 (DOI)2-s2.0-84955580960 (Scopus ID)978-1-4503-2790-9 (ISBN)
Konferens
2014 Conference on Interactive Entertainment, Newcastle, NSW, Australia — December 02 - 03, 2014
Tillgänglig från: 2014-12-09 Skapad: 2014-12-09 Senast uppdaterad: 2018-01-31Bibliografiskt granskad
Organisationer
Identifikatorer
ORCID-id: ORCID iD iconorcid.org/0000-0002-5991-5972

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